LDR
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001 | 46887 |
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003 | NWIC |
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005 | 20240314173728.0 |
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008 | 230531t20232022nyua j 000 1 eng d |
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007 | ta |
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040 | | . |
‡aCNWPU
‡beng
‡erda
‡cCNWPU
‡dOCLCF
‡dOCLCO |
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020 | | . |
‡a9781250805454
‡q(paperback) |
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020 | | . |
‡a1250805457 |
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035 | | . |
‡a(OCoLC)1389274611 |
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082 | 0 | 4. |
‡a[Fic]
‡223 |
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100 | 1 | . |
‡aDao, Julie C.,
‡eauthor. |
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245 | 1 | 0. |
‡aTeam Chu and the Battle of Blackwood Arena /
‡cJulie C. Dao. |
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264 | | 1. |
‡aNew York :
‡bSquare Fish/Farrar Straus Giroux,
‡c2023. |
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300 | | . |
‡a304 pages :
‡billustrations ;
‡c20 cm |
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336 | | . |
‡atext
‡btxt
‡2rdacontent |
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336 | | . |
‡astill image
‡bsti
‡2rdacontent |
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337 | | . |
‡aunmediated
‡bn
‡2rdamedia |
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338 | | . |
‡avolume
‡bnc
‡2rdacarrier |
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490 | 1 | . |
‡aTeam Chu ;
‡v[1] |
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500 | | . |
‡aSeries numeration from FantasticFiction. |
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520 | | . |
‡a"Clip and Sadie Chu couldn't be more different. Popular, athletic Clip wants to become his school's first seventh-grade soccer captain, while brainy star student Sadie is determined to prove that she can do anything her boastful brother can. They have just one thing in common: they love laser tag. Like, really love it. When the Blackwood Gaming Arena comes to town, bringing virtual reality headsets and state-of-the-art courses, they couldn't be more excited - or competitive. But then a mysterious figure appears and claims to be a part of the game, forcing the Chus and their friends to save themselves from a sinister force lurking inside the simulation. Together, they must fight their way through epic battlegrounds that will test their speed, skills, and smarts . . . but will Clip and Sadie learn that they're far better off working together than competing for the ultimate victory?"--From publisher's website. |
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521 | 1 | . |
‡aAges 8-12. |
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650 | | 0. |
‡aSiblings
‡vJuvenile fiction. |
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650 | | 0. |
‡aCompetition (Psychology)
‡vJuvenile fiction. |
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650 | | 0. |
‡aCooperativeness
‡vJuvenile fiction. |
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650 | | 0. |
‡aVirtual reality
‡vJuvenile fiction. |
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650 | | 6. |
‡aFrères et sœurs
‡vRomans, nouvelles, etc. pour la jeunesse. |
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650 | | 6. |
‡aCompétition (Psychologie)
‡vRomans, nouvelles, etc. pour la jeunesse. |
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650 | | 6. |
‡aCoopération (Psychologie)
‡vRomans, nouvelles, etc. pour la jeunesse. |
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650 | | 6. |
‡aRéalité virtuelle
‡vRomans, nouvelles, etc. pour la jeunesse. |
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650 | | 7. |
‡aCompetition (Psychology)
‡2fast |
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650 | | 7. |
‡aCooperativeness
‡2fast |
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650 | | 7. |
‡aSiblings
‡2fast |
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650 | | 7. |
‡aVirtual reality
‡2fast |
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655 | | 7. |
‡aFiction
‡2fast |
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655 | | 7. |
‡aJuvenile works
‡2fast |
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655 | | 7. |
‡aScience fiction
‡2fast |
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655 | | 7. |
‡aScience fiction.
‡2lcgft |
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800 | 1 | . |
‡aDao, Julie C.
‡tTeam Chu ;
‡v1. |
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029 | 1 | . |
‡aAU@
‡b000074996293 |
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029 | 1 | . |
‡aAU@
‡b000075204748 |
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994 | | . |
‡aZ0
‡bWANIC |
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948 | | . |
‡hNO HOLDINGS IN WANIC - 38 OTHER HOLDINGS |
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901 | | . |
‡aon1389274611
‡bOCoLC
‡c46887
‡tbiblio |
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