Record Details



Enlarge cover image for Team Chu and the Battle of Blackwood Arena / Julie C. Dao. Book

Team Chu and the Battle of Blackwood Arena / Julie C. Dao.

Dao, Julie C., (author.).

Summary:

"Clip and Sadie Chu couldn't be more different. Popular, athletic Clip wants to become his school's first seventh-grade soccer captain, while brainy star student Sadie is determined to prove that she can do anything her boastful brother can. They have just one thing in common: they love laser tag. Like, really love it. When the Blackwood Gaming Arena comes to town, bringing virtual reality headsets and state-of-the-art courses, they couldn't be more excited - or competitive. But then a mysterious figure appears and claims to be a part of the game, forcing the Chus and their friends to save themselves from a sinister force lurking inside the simulation. Together, they must fight their way through epic battlegrounds that will test their speed, skills, and smarts . . . but will Clip and Sadie learn that they're far better off working together than competing for the ultimate victory?"--From publisher's website.

Record details

  • ISBN: 9781250805454
  • ISBN: 1250805457
  • Physical Description: 304 pages : illustrations ; 20 cm
  • Publisher: New York : Square Fish/Farrar Straus Giroux, 2023.

Content descriptions

General Note:
Series numeration from FantasticFiction.
Target Audience Note:
Ages 8-12.
Subject:
Siblings > Juvenile fiction.
Competition (Psychology) > Juvenile fiction.
Cooperativeness > Juvenile fiction.
Virtual reality > Juvenile fiction.
Frères et sœurs > Romans, nouvelles, etc. pour la jeunesse.
Compétition (Psychologie) > Romans, nouvelles, etc. pour la jeunesse.
Coopération (Psychologie) > Romans, nouvelles, etc. pour la jeunesse.
Réalité virtuelle > Romans, nouvelles, etc. pour la jeunesse.
Competition (Psychology)
Cooperativeness
Siblings
Virtual reality
Genre:
Fiction
Juvenile works
Science fiction
Science fiction.

Available copies

  • 1 of 1 copy available at Northwest Indian College.

Holds

  • 0 current holds with 1 total copy.
Show All Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Lummi Library JUV DAO 2022 100000087 Juv Available -

LDR 02830cam a2200541Mi 4500
00146887
003NWIC
00520240314173728.0
008230531t20232022nyua j 000 1 eng d
007ta
040 . ‡aCNWPU ‡beng ‡erda ‡cCNWPU ‡dOCLCF ‡dOCLCO
020 . ‡a9781250805454 ‡q(paperback)
020 . ‡a1250805457
035 . ‡a(OCoLC)1389274611
08204. ‡a[Fic] ‡223
1001 . ‡aDao, Julie C., ‡eauthor.
24510. ‡aTeam Chu and the Battle of Blackwood Arena / ‡cJulie C. Dao.
264 1. ‡aNew York : ‡bSquare Fish/Farrar Straus Giroux, ‡c2023.
300 . ‡a304 pages : ‡billustrations ; ‡c20 cm
336 . ‡atext ‡btxt ‡2rdacontent
336 . ‡astill image ‡bsti ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aTeam Chu ; ‡v[1]
500 . ‡aSeries numeration from FantasticFiction.
520 . ‡a"Clip and Sadie Chu couldn't be more different. Popular, athletic Clip wants to become his school's first seventh-grade soccer captain, while brainy star student Sadie is determined to prove that she can do anything her boastful brother can. They have just one thing in common: they love laser tag. Like, really love it. When the Blackwood Gaming Arena comes to town, bringing virtual reality headsets and state-of-the-art courses, they couldn't be more excited - or competitive. But then a mysterious figure appears and claims to be a part of the game, forcing the Chus and their friends to save themselves from a sinister force lurking inside the simulation. Together, they must fight their way through epic battlegrounds that will test their speed, skills, and smarts . . . but will Clip and Sadie learn that they're far better off working together than competing for the ultimate victory?"--From publisher's website.
5211 . ‡aAges 8-12.
650 0. ‡aSiblings ‡vJuvenile fiction.
650 0. ‡aCompetition (Psychology) ‡vJuvenile fiction.
650 0. ‡aCooperativeness ‡vJuvenile fiction.
650 0. ‡aVirtual reality ‡vJuvenile fiction.
650 6. ‡aFrères et sœurs ‡vRomans, nouvelles, etc. pour la jeunesse.
650 6. ‡aCompétition (Psychologie) ‡vRomans, nouvelles, etc. pour la jeunesse.
650 6. ‡aCoopération (Psychologie) ‡vRomans, nouvelles, etc. pour la jeunesse.
650 6. ‡aRéalité virtuelle ‡vRomans, nouvelles, etc. pour la jeunesse.
650 7. ‡aCompetition (Psychology) ‡2fast
650 7. ‡aCooperativeness ‡2fast
650 7. ‡aSiblings ‡2fast
650 7. ‡aVirtual reality ‡2fast
655 7. ‡aFiction ‡2fast
655 7. ‡aJuvenile works ‡2fast
655 7. ‡aScience fiction ‡2fast
655 7. ‡aScience fiction. ‡2lcgft
8001 . ‡aDao, Julie C. ‡tTeam Chu ; ‡v1.
0291 . ‡aAU@ ‡b000074996293
0291 . ‡aAU@ ‡b000075204748
994 . ‡aZ0 ‡bWANIC
948 . ‡hNO HOLDINGS IN WANIC - 38 OTHER HOLDINGS
901 . ‡aon1389274611 ‡bOCoLC ‡c46887 ‡tbiblio