Record Details



Enlarge cover image for Walking in two worlds: Book 1 / Wab Kinew. Book

Walking in two worlds: Book 1 / Wab Kinew.

Kinew, Wab, 1981- (author.).

Summary:

"An Indigenous teen girl is caught between two worlds, both real and virtual, in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Perfect for fans of Ready Player One and the Otherworld series. Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual."-- Provided by publisher.

Record details

  • ISBN: 9780735269026
  • ISBN: 0735269025
  • Physical Description: 294 pages ; 21 cm
  • Edition: Paperback edition.
  • Publisher: [Toronto, Ontario] : Tundra Books, Tundra Book Group, 2022.

Content descriptions

General Note:
Place of publication from the publisher's website.
Subject:
Indigenous youth > Juvenile fiction.
Indigenous youth > Fiction.
Video gamers > Fiction.
Video gamers > Juvenile fiction.
Self-esteem > Juvenile fiction.
Self-esteem > Fiction.
Families > Juvenile fiction.
Families > Fiction.
Indigenous peoples > Canada > Residential schools.
Families
Indian reservations
Indians of North America
Self-esteem
Video gamers
Genre:
Young adult fiction.
Fiction
Novels
Novels.
Fiction.
Romans.

Available copies

  • 1 of 1 copy available at Northwest Indian College.

Holds

  • 0 current holds with 1 total copy.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Lummi Library YA KINE 2022 100000502 YA Available -

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1001 . ‡aKinew, Wab, ‡d1981- ‡eauthor. ‡1https://id.oclc.org/worldcat/entity/E39PBJjRXCkkpqyvgKf7jddqQq
24510. ‡aWalking in two worlds: Book 1 / ‡cWab Kinew.
250 . ‡aPaperback edition.
264 1. ‡a[Toronto, Ontario] : ‡bTundra Books, Tundra Book Group, ‡c2022.
264 4. ‡c©2021
300 . ‡a294 pages ; ‡c21 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
500 . ‡aPlace of publication from the publisher's website.
520 . ‡a"An Indigenous teen girl is caught between two worlds, both real and virtual, in the YA fantasy debut from bestselling Indigenous author Wab Kinew. Perfect for fans of Ready Player One and the Otherworld series. Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma. But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual."-- ‡cProvided by publisher.
650 0. ‡aIndigenous youth ‡vJuvenile fiction.
650 0. ‡aIndigenous youth ‡vFiction.
650 0. ‡aVideo gamers ‡vFiction.
650 0. ‡aVideo gamers ‡vJuvenile fiction.
650 0. ‡aSelf-esteem ‡vJuvenile fiction.
650 0. ‡aSelf-esteem ‡vFiction.
650 0. ‡aFamilies ‡vJuvenile fiction.
650 0. ‡aFamilies ‡vFiction.
650 5. ‡aIndigenous peoples ‡zCanada ‡xResidential schools.
650 7. ‡aFamilies ‡2fast
650 7. ‡aIndian reservations ‡2fast
650 7. ‡aIndians of North America ‡2fast
650 7. ‡aSelf-esteem ‡2fast
650 7. ‡aVideo gamers ‡2fast
655 0. ‡aYoung adult fiction.
655 7. ‡aFiction ‡2fast
655 7. ‡aNovels ‡2fast
655 7. ‡aNovels. ‡2lcgft
655 7. ‡aFiction. ‡2lcgft
655 7. ‡aRomans. ‡2rvmgf
938 . ‡aBrodart ‡bBROD ‡n131853597
938 . ‡aYBP Library Services ‡bYANK ‡n17790295
901 . ‡aon1280313330 ‡bOCoLC ‡c47237 ‡tbiblio